Manage settings
MENU
About this site
In het Nederlands
Home
Researchers
Projects
Organisations
Publications
Infrastructure
Contact
Research Explorer
Your browser does not support JavaScript or JavaScript is not enabled. Without JavaScript some functions of this webapplication may be disabled or cause error messages. To enable JavaScript, please consult the manual of your browser or contact your system administrator.
Researcher
Ignace Saenen
Profile
Projects
Publications
Activities
Awards & Distinctions
8
Results
2022
Linking the cognitive load induced by route instruction types and building configuration during indoor route guidance, a usability study in VR
Laure De Cock
Nico Van de Weghe
Kristien Ooms
Ignace Saenen
Niels Van Kets
Glenn Van Wallendael
Peter Lambert
Philippe De Maeyer
A1
Journal Article
in
INTERNATIONAL JOURNAL OF GEOGRAPHICAL INFORMATION SCIENCE
2022
2020
Highly parallel steered mixture-of-experts rendering at pixel-level for image and light field data
Vasileios Avramelos
Ruben Verhack
Ignace Saenen
Glenn Van Wallendael
Bart Goossens
Peter Lambert
A1
Journal Article
in
JOURNAL OF REAL-TIME IMAGE PROCESSING
2020
2018
Hard real-time, pixel-parallel rendering of light field videos using steered mixture-of-experts
Ignace Saenen
Ruben Verhack
Vasileios Avramelos
Glenn Van Wallendael
Peter Lambert
P1
Conference
2018
Steered mixture-of-experts for light field video coding
Vasileios Avramelos
Ignace Saenen
Ruben Verhack
Glenn Van Wallendael
Peter Lambert
Thomas Sikora
P1
Conference
2018
2015
Extreme asset simplification and the preservation of visual appearance
Jonas El Sayeh Khalil
Ignace Saenen
Peter Lambert
Rik Van de Walle
P1
Conference
2015
Path caching in real-time strategy games
Ignace Saenen
Jonas El Sayeh Khalil
Peter Lambert
Rik Van de Walle
P1
Conference
2015
2014
BilliARt: AR Carom Billiards: exploration of an AR framework
Ignace Saenen
Steven De Bock
Elhassan Abdou
Peter Lambert
Rik Van de Walle
Tim Vets
Micheline Lesaffre
Michiel Demey
Marc Leman
C1
Conference
2014
Transforming complex animation film assets to 3D game assets through the use of a voxel model
Jonas El Sayeh Khalil
Ignace Saenen
GaƩtan Deglorie
Peter Lambert
Rik Van de Walle
C1
Conference
2014