Code
3F004010
Duration
01 October 2010 → 30 September 2015
Funding
Regional and community funding: Special Research Fund, Research Foundation - Flanders (FWO)
Promotor
Fellow
Research disciplines
-
Social sciences
- Education curriculum
- Education systems
- General pedagogical and educational sciences
- Instructional sciences
- Specialist studies in education
- Other pedagogical and educational sciences
Keywords
instructional technology
videogames
ICT integration
Project description
This PhD project focuses on the exploration of learning effects (content and media literacy) of Digital Game-Based Learning (DGBL) in higher secondary education. Central is the development and testing of a path model that integrates the curriculum potential of games, player behavior and stakeholder beliefs, self-efficacy, media literacy and academic performance.