Model-based evaluation of 'digital game-based learning' in the 3rd grade of secondary education. Interaction between beliefs, player behavior, meta-cognitive strategies, and learning effects.

01 October 2010 → 30 September 2015
Regional and community funding: Special Research Fund, Research Foundation - Flanders (FWO)
Research disciplines
  • Social sciences
    • Education curriculum
    • Education systems
    • General pedagogical and educational sciences
    • Instructional sciences
    • Specialist studies in education
    • Other pedagogical and educational sciences
instructional technology videogames ICT integration
Project description

This PhD project focuses on the exploration of learning effects (content and media literacy) of Digital Game-Based Learning (DGBL) in higher secondary education. Central is the development and testing of a path model that integrates the curriculum potential of games, player behavior and stakeholder beliefs, self-efficacy, media literacy and academic performance.