Technology exploration through at least 7 thematic workshops with themes on: tools to efficiently and cheaply set up immersive environments in which user testing can take place XR platforms that allow to generate a large number of objective user experience metrics during the virtual user test methods to translate objective user data into concrete industry-standard (ISO standards) reporting of user experience. Technology adaptation through at least 3 integral design trajectories and at least 8 concrete demonstrators Network building by connecting partners from the supply and demand side and broadening the network through cross-pollination through meetings of the advisory group, seminars, demos, workshops and during sessions of the XR academy of Howest and XRValley, as well as at the marketplace and matchmaking session in the closing event Broad active dissemination around the use of XR technologies that allow to set up environments for user testing and training in an efficient and innovative way, through the advisory group and the broader target group in the network of participating umbrella and network organizations (Essenscia, XRValley, Hangar K, Imec, Ugent, Howest). Offering further advice and services regarding XR user testing from the research groups in collaboration with IOF AUGent. Improved cost efficiency by developing user tests faster, cheaper and scalable, as well as by creating more added value for companies. Economic impact through growth of employment in companies that develop and commercialize user tests by using it as a To offer B2B service.