Project

Evaluation of a model for studying the curriculum impact of commercial videogames in the 3rd grade secondary education. Interaction between beliefs, actual behaviour and learning effects

Code
01D03508
Duration
01 October 2008 → 01 October 2010
Funding
Regional and community funding: Special Research Fund
Research disciplines
  • Social sciences
    • Education curriculum
    • Education systems
    • General pedagogical and educational sciences
    • Instructional sciences
    • Specialist studies in education
    • Other pedagogical and educational sciences
Keywords
instructional technology video games ICT integration
 
Project description

The general goal of this phd project is the measurement of curriculum effects of students (age 15-18) playing video games in a school context. The central aspect is the development and evaluation of a complex padmodel that integrates the curriculum impact of video games, actual player behaviour and the beliefs of learners/players and teachers about video games, and learning with them.