Evaluation of a model for studying the curriculum impact of commercial videogames in the 3rd grade secondary education. Interaction between beliefs, actual behaviour and learning effects

01 October 2008 → 01 October 2010
Regional and community funding: Special Research Fund
Research disciplines
  • Social sciences
    • Education curriculum
    • Education systems
    • General pedagogical and educational sciences
    • Instructional sciences
    • Specialist studies in education
    • Other pedagogical and educational sciences
instructional technology video games ICT integration
Project description

The general goal of this phd project is the measurement of curriculum effects of students (age 15-18) playing video games in a school context. The central aspect is the development and evaluation of a complex padmodel that integrates the curriculum impact of video games, actual player behaviour and the beliefs of learners/players and teachers about video games, and learning with them.