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Onderzoeker
Anissa All
Profiel
Projecten
Publicaties
Activiteiten
Prijzen & Erkenningen
53
Resultaten
2023
HCCI tool : a lens to support industrial designers during the conceptualisation of smart products
Olivia De Ruyck
Peter Conradie
Stephanie Van Hove
Anissa All
Bastiaan Baccarne
Lieven De Marez
Jelle Saldien
A1
Artikel in een tijdschrift
in
INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION
2023
Recipe recommendations for individual users and groups in a cooking assistance app
Toon De Pessemier
Kris Vanhecke
Anissa All
Stephanie Van Hove
Lieven De Marez
Luc Martens
Wout Joseph
David Plets
A1
Artikel in een tijdschrift
in
APPLIED INTELLIGENCE
2023
2022
Enhancing the park experience by giving visitors control over the park's soundscape
Toon De Pessemier
Timothy Van Renterghem
Kris Vanhecke
Anissa All
Karlo Filipan
Kang Sun
Bert De Coensel
Lieven De Marez
Luc Martens
Dick Botteldooren
et al.
A1
Artikel in een tijdschrift
in
JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS
2022
Online asynchronous focus groups : insights on participants' opinions
Sofie Van Ostaeyen
Anissa All
Marieke Robbrecht
Vasiliki Andreou
Mieke Embo
Tammy Schellens
Martin Valcke
C3
Conferentie
2022
Training to support ePortfolio users : an overview of training initiatives and their outcomes
Anissa All
Sofie Van Ostaeyen
Mieke Embo
Oona Janssens
Marieke Robbrecht
C3
Conferentie
2022
2021
Can you feel it? Effectiveness of anxiety cues for the design of virtual reality exposure therapy
Jessica Morton
Jolien De Letter
Anissa All
Tine Daeseleire
Barbara Depreeuw
Kim Haesen
Lieven De Marez
Klaas Bombeke
A2
Artikel in een tijdschrift
in
INTERNATIONAL JOURNAL OF VIRTUAL AND AUGMENTED REALITY
2021
Digital game-based learning effectiveness assessment : reflections on study design
Anissa All
Elena Nuñez Patricia Castellar
Jan Van Looy
A1
Artikel in een tijdschrift
in
COMPUTERS & EDUCATION
2021
What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique
Jolien De Letter
Aleksandra Zheleva
Mathias Maes
Anissa All
Lieven De Marez
Wouter Durnez
A2
Artikel in een tijdschrift
in
QUALITY AND USER EXPERIENCE
2021
Workplace-based learning and ePortfolio use in post-graduate medical education in Flanders (Belgium) : what are the perceived needs?
Marieke Robbrecht
Mieke Embo
Anissa All
Sofie Van Ostaeyen
Myriam Van Winckel
C3
Conferentie
2021
2020
Holistic assessment of situated cooking interactions : preliminary results of an observational study
Stephanie Van Hove
Anissa All
Peter Conradie
Lieven De Marez
C1
Conferentie
2020
2019
360° Video journalism : experimental study on the effect of immersion on news experience and distant suffering
Kristin Van Damme
Anissa All
Lieven De Marez
Sarah Van Leuven
A1
Artikel in een tijdschrift
in
JOURNALISM STUDIES
2019
Characterization of the indoor kitchen soundscape
Pieter Thomas
Luc Dekoninck
Stephanie Van Hove
Anissa All
Peter Conradie
Lieven De Marez
Henk Huisseune
David Plets
Dick Botteldooren
C1
Conferentie
2019
Design of an ontology for decision support in VR exposure therapy
Joris Heyse
Femke Ongenae
Jolien De Letter
Anissa All
Femke De Backere
Filip De Turck
C1
Conferentie
2019
Short on time? Context-aware shopping lists to the rescue : an experimental evaluation of a smart shopping cart
Stephanie Van Hove
Anissa All
Lieven De Marez
P1
Conferentie
2019
2018
Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
Klaas Bombeke
Aranka van Dongen
Wouter Durnez
Alessandra Anzolin
Hannes Almgren
Anissa All
Jan Van Looy
Lieven De Marez
Daniele Marinazzo
Elena Patricia Nunez Castellar
C1
Conferentie
2018
Evaluating user experience in smart home contexts : a methodological framework
Peter Mechant
Anissa All
Lieven De Marez
Hoofdstuk in een boek
in
Distributed, ambient and pervasive interactions : understanding humans
2018
How to (not) nudge customers? Methodological insights from a situated eye-tracking study on the intrusiveness of a location-based shopping assistant in a supermarket
Stephanie Van Hove
Anissa All
Lieven De Marez
C3
Conferentie
2018
Human-computer interaction to human-computer-context interaction : towards a conceptual framework for conducting user studies for shifting interfaces
Stephanie Van Hove
Jolien De Letter
Olivia De Ruyck
Peter Conradie
Anissa All
Jelle Saldien
Lieven De Marez
C1
Conferentie
2018
Immersive journalism : an experimental study on the effect of 360° video journalism on presence and distant suffering
Kristin Van Damme
Anissa All
Lieven De Marez
Sarah Van Leuven
C3
Conferentie
2018
Immersive journalism: an experimental study on the effect of 360° video journalism on presence and distant suffering
Kristin Van Damme
Anissa All
Lieven De Marez
Sarah Van Leuven
C3
Conferentie
2018
2017
Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
Anissa All
Barbara Plovie
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Artikel in een tijdschrift
in
COMPUTERS & EDUCATION
2017
Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
C1
Conferentie
2017
Why so serious? A study comparing the cognitive and affective outcomes of arithmetic training with paper exercises and a math game
Tine Vyvey
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
C3
Conferentie
2017
2016
Assessing the effectiveness of digital game-based learning: best practices
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Artikel in een tijdschrift
in
COMPUTERS & EDUCATION
2016
Digital game-based learning under the microscope : development of a procedure for assessing the effectiveness of educational games aimed at cognitive learning outcomes
Anissa All
Jan Van Looy
Elena Patricia Nunez Castellar
Proefschrift
2016
2015
Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion
Jan Van Looy
Lizzy Bleumers
Ilse Mariën
James Stewart
Dana Schurmans
Anissa All
C3
Conferentie
2015
City Jam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
Jan Van Looy
Imran Beg
Anissa All
Dirk Verhoeven
Winok Oplinus
Hoofdstuk in een boek
in
Jaarboek Verkeersveiligheid 2015
2015
CityJam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
Jan Van Looy
Imran Beg
Anissa All
Dirk Verhoeven
Winok Oplinus
C1
Conferentie
2015
Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises
Elena Patricia Nunez Castellar
Anissa All
Lieven De Marez
Jan Van Looy
A1
Artikel in een tijdschrift
in
COMPUTERS & EDUCATION
2015
How to evaluate educational games: lessons learned from the evaluation study of Master FIND
Ellen Vanderhoven
Bart Willems
Stephanie Van Hove
Anissa All
Tammy Schellens
P1
Conferentie
2015
Pre-test session impact on the effectiveness assessment of a fire safety game
Anissa All
Barbara Plovie
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conferentie
2015
Sharing cultural capital on social media: social background and young people’s online sharing of cultural consumption
Cédric Courtois
Tess Tibaut
Hadewijch Vanwynsberghe
Pieter Verdegem
Anissa All
C1
Conferentie
2015
Towards a conceptual framework for assessing the effectiveness of digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Artikel in een tijdschrift
in
COMPUTERS & EDUCATION
2015
Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay
Anissa All
Elena Patricia Nunez Castellar
Dries Meesschaert
Jan Van Looy
C1
Conferentie
2015
Wait and see? Studying the teacher's role during in-class educational gaming
Ellen Vanderhoven
Bart Willems
Stephanie Van Hove
Anissa All
Tammy Schellens
P1
Conferentie
2015
2014
Defining best practices for assessing the effectiveness of digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
C1
Conferentie
2014
Defining effectiveness of digital game-based learning: a socio-cognitive approach
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conferentie
2014
Evaluation of the game development process of a location-based mobile game
Imran Beg
Jan Van Looy
Anissa All
P1
Conferentie
2014
Measuring effectiveness in digital game-based learning: a methodological review
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A2
Artikel in een tijdschrift
in
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2014
2013
A systematic literature review of methodology used to measure effectiveness in digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conferentie
2013
An evaluation of the added value of co-design in the development of an educational game for road safety
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A2
Artikel in een tijdschrift
in
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
2013
Benefiting form sharing on social network media: a social-ethnic comparative study in Flanders
Cédric Courtois
Anissa All
Hadewijch Vanwynsberghe
Pieter Verdegem
C3
Conferentie
2013
Best practices for deploying digital games for personal empowerment and social inclusion
Lizzy Bleumers
Ilse Mariën
Jan Van Looy
James Stewart
Dana Schurmans
Anissa All
P1
Conferentie
2013
Bottom-up radio: creating a new media format using living lab research
Anissa All
Lynn Coorevits
Dimitri Schuurman
C1
Conferentie
2013
Learning math as you play: comparing arithmetic performance enhancement induced by game play and paper exercises
Elena Patricia Nunez Castellar
Anissa All
Jan Van Looy
P1
Conferentie
2013
The city as an inspiration: defining urban youth.
Anissa All
Dimitri Schuurman
C3
Conferentie
2013
The innovation struggle: panel based living labs to the rescue?
Constantijn Seys
Dimitri Schuurman
Tom Evens
Bastiaan Baccarne
Anissa All
C1
Conferentie
2013
2012
Co-designing interactive content: developing a traffic safety game concept for adolescents
Anissa All
Jan Van Looy
Elena Patricia Nunez Castellar
P1
Conferentie
2012
Social network profiles as information sources for adolescents' offline relations
Cédric Courtois
Anissa All
C1
Conferentie
2012
Social network profiles as information sources for adolescents' offline relations
Cédric Courtois
Anissa All
Hadewijch Vanwynsberghe
A1
Artikel in een tijdschrift
in
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
2012
State of play of digital games for empowerment and inclusion: a review of the literature and empirical cases
Bleumers Lizzy
Anissa All
Mariën Ilse
Schurmans Dana
Jan Van Looy
Jacobs An
Willaert Koen
Frederik De Grove
Verslag
2012
Teenagers' use of uncertainty reduction strategies on social network sites in the offline network
Anissa All
Cédric Courtois
C1
Conferentie
2012
The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.
James Stewart
Lizzy Bleumers
Anissa All
Ilse Mariën
Dana Schurmans
Jan Van Looy
An Jacobs
Koen Willaert
Frederik De Grove
G Miscuraca
et al.
Verslag
2012