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Project
Gam(e)(a)ble: Interdisciplinary research on the blurring lines between gaming and gambling among teenagers
Information
Project Team
Outputs and Outcomes
Publications
“A Special Offer for You!” – Personalisation of In-Game Commercial Practices at the Crossroads of Data Protection and Consumer Protection Regulation
Pieterjan Declerck
Eva Lievens
Valerie Verdoodt
U
Journal Article
in
Revue européenne de droit de la consommation/European Journal of Consumer Law
2024
Does parents' perceived style of setting limits to gaming matter? The interplay between profiles of parental mediation and BIS/BAS sensitivity in problematic gaming and online gambling
Lowie Bradt
Eva Grosemans
Rozane De Cock
Bruno Dupont
Maarten Vansteenkiste
Bart Soenens
A1
Journal Article
in
JOURNAL OF ADOLESCENCE
2024
The legal walkthrough : a children’s rights perspective on FUT Packs in FIFA 22
Maarten Denoo
Pieterjan Declerck
Valerie Verdoodt
Eva Lievens
Bieke Zaman
C3
Conference
2022
Mapping and analysis of the current regulatory framework on gambling(-like) elements in video games : a report in the framework of the ‘Gam(e)(a)ble’ research project’
Pieterjan Declerck
Nadia Feci
Report
2022
Influencers in the audiovisual media landscape : research findings on regulating branded content
Nadia Feci
Valerie Verdoodt
C3
Conference
2022