Project

M3-Apps: Enabling User-centric Modelling of Immersiveness in Multimodal Multimedia Applications

Code
3S017321
Duration
01 November 2021 → 31 October 2025
Funding
Research Foundation - Flanders (FWO)
Research disciplines
  • Natural sciences
    • Machine learning and decision making
    • Networking and communications
    • Modelling and simulation
    • Human-computer interaction
    • Virtual reality and related simulation
Keywords
multimodal experiences immersiveness assessment & modelling
 
Project description

Multimodal, immersive systems are the latest development within the field of multimedia. These systems emulate the senses by means of omnidirectional visuals, 360° sound, motion tracking and touch simulation to create a feeling of presence in the virtual environment. They have the potential to substitute physical interactions in application domains such as training (Industry 4.0), or e-health (tele-surgery). However, the current COVID19 pandemic has shown that they are not ready, as they do not fulfill the requirements in terms of immersiveness. In this research project, I argue that immersiveness can be devised from measuring four aspects, namely: presence (i.e. the feeling of being "in" the environment), cybersickness, network-related Quality of Experience and the usability of the application. Therefore, this project proposes a user-centric approach on the assessment and modelling of immersiveness. Two dimensions are put forward: (1) Subjective and objective assessment of presence, cybersickness, usability and QoE and (2) Real-time modelling of immersiveness. Furthermore, a proof-of-concept is designed including two use cases. As such, this work will significantly advance the state of the art on immersive systems and multimedia in general.