Project

EMPOWERING AND EDUCATING YOUNG PEOPLE FOR THE INTERNET BY PLAYING

Acronym
RAYUELA
Duration
01 October 2020 → Ongoing
Funding
European funding: framework programme
Research disciplines
  • Social sciences
    • Causes and prevention of crime
    • Criminological theories
    • Safety, prevention and police
Keywords
cybercrime gaming young people
 
Project description

The project aims to bring together law enforcement agencies (LEAs), sociologists, psychologists, anthropologists, legal experts, ethicists, philosophers, computer scientists and engineers, to carry out, first, thorough research on the sociological, anthropological, and psychological factors affecting cybercrimes, such as online grooming, cyberbullying, or trafficking networks (especially focused on sexual exploitation), as well as on the technological threats associated to the use of Internet of Things (IoT) devices, such as connected toys, wearables, or virtual assistants. The main findings of this research will be translated into an interactive story-like game in which these topics will be addressed through different cyber-adventures in which players may end up in a risky or safe situation depending on the decisions they make.