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Researcher
Jan Van Looy
Profile
Projects
Publications
Activities
Awards & Distinctions
163
Results
2019
Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task
Elena Patricia Nunez Castellar
Jan-Niklas Antons
Daniele Marinazzo
Jan Van Looy
A1
Journal Article
in
PSYCHOPHYSIOLOGY
2019
2018
An experimental study on the impact of cinema theater reflections on users’ perceived intra-frame dynamic range
Tine Vyvey
Elena Patricia Nunez Castellar
Dirk Maes
Bruno Vandevelde
Jan Van Looy
A2
Journal Article
in
QUALITY AND USER EXPERIENCE
2018
Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
Klaas Bombeke
Aranka van Dongen
Wouter Durnez
Alessandra Anzolin
Hannes Almgren
Anissa All
Jan Van Looy
Lieven De Marez
Daniele Marinazzo
Elena Patricia Nunez Castellar
C1
Conference
2018
Gamified cognitive control training for remitted depressed individuals : user requirements analysis
Jasmien Vervaeke
Jan Van Looy
Kristof Hoorelbeke
Chris Baeken
Ernst Koster
A1
Journal Article
in
JMIR SERIOUS GAMES
2018
Loaded with fun? An experimental study into enjoyment and cognitive load as determinants of brand retention in digital games
Tine Vyvey
Elena Patricia Nunez Castellar
Jan Van Looy
A2
Journal Article
in
JOURNAL OF INTERACTIVE ADVERTISING
2018
2017
'Should I stay or should I go?' : Exploring the determinants of player cessation in MOBA games
Rowan Daneels
Tony van Rooij
Joyce Koeman
Jan Van Looy
C3
Conference
2017
A systematic literature review of user performance and user subjective experience determinants of Augmented Reality applications
Sarah Anrijs
Tony van Rooij
Elena Patricia Nunez Castellar
Jan Van Looy
C3
Conference
2017
Children’s Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations.
Tony Van Rooij
Rowan Daneels
Sien Liu
Sarah Anrijs
Jan Van Looy
Newsarticle
2017
Determinants of harassment in online multiplayer games
Jolien De Letter
Tony van Rooij
Jan Van Looy
C1
Conference
2017
Effect of video lag on laparoscopic surgery : correlation between performance and usability at low latencies
Asli Kumcu
Lotte Vermeulen
Shirley A Elprama
Pieter Duysburgh
Ljiljana Platisa
Yves Van Nieuwenhove
Nele Van De Winkel
An Jacobs
Jan Van Looy
Wilfried Philips
A1
Journal Article
in
INTERNATIONAL JOURNAL OF MEDICAL ROBOTICS AND COMPUTER ASSISTED SURGERY
2017
Envisioning the other : a grounded exploration of social roles in digital game play
Jasmien Vervaeke
Frederik De Grove
Jan Van Looy
Bookchapter
in
New perspectives on the social aspects of digital gaming : multiplayer 2
2017
Examining the role of (un)conscious determinants in online gambling : complementing the theory of planned behavior with the concept of habit
Tony van Rooij
Mariek Vanden Abeele
Jan Van Looy
C3
Conference
2017
Exploring Playing Motives, Persistence, and Disengagement in Young Children's Active Video Game Play
Tony van Rooij
Sarah Anrijs
Rowan Daneels
Jan Van Looy
C3
Conference
2017
Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games
Tony van Rooij
Sarah Anrijs
Rowan Daneels
Jan Van Looy
C3
Conference
2017
Internet gaming disorder as a formative construct : implications for conceptualization and measurement
Tony van Rooij
Jan Van Looy
Joël Billieux
A1
Journal Article
in
PSYCHIATRY AND CLINICAL NEUROSCIENCES
2017
Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
Anissa All
Barbara Plovie
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Journal Article
in
COMPUTERS & EDUCATION
2017
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Espen Aarseth
Anthony M Bean
Huub Boonen
Michelle Colder Carras
Mark Coulson
Dimitri Das
Jory Deleuze
Elza Dunkels
Johan Edman
Christopher J Ferguson
et al.
Editorial material
2017
Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
C1
Conference
2017
Tracing female gamer identity : an empirical study into gender and stereotype threat perceptions
Lotte Vermeulen
Sofie Van Bauwel
Jan Van Looy
A1
Journal Article
in
COMPUTERS IN HUMAN BEHAVIOR
2017
Validating the digital games motivation scale for comparative research between countries
Frederik De Grove
Johannes Breuer
Vivian Hsueh Hua Chen
Thorsten Quandt
Rabindra Ratan
Jan Van Looy
A2
Journal Article
in
COMMUNICATION RESEARCH REPORTS
2017
2016
A qualitative inquiry into the contextualized parental mediation practices of young children’s digital media use at home
Bieke Zaman
Marije Nouwen
Jeroen Vanattenhoven
Evelien De Ferrerre
Jan Van Looy
A1
Journal Article
in
JOURNAL OF BROADCASTING & ELECTRONIC MEDIA
2016
Assessing the effectiveness of digital game-based learning: best practices
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Journal Article
in
COMPUTERS & EDUCATION
2016
Can cardiac activity be modulated by threat effects of female players on performance and challenge perception?
Lotte Vermeulen
Elena Patricia Nunez Castellar
Dirk Janssen
Licia Calvi
Jan Van Looy
C1
Conference
2016
Development and validation of an instrument for measuring individual motives for playing digital games
Frederik De Grove
Veroline Cauberghe
Jan Van Looy
A1
Journal Article
in
MEDIA PSYCHOLOGY
2016
Digital game-based learning under the microscope : development of a procedure for assessing the effectiveness of educational games aimed at cognitive learning outcomes
Anissa All
Jan Van Looy
Elena Patricia Nunez Castellar
Dissertation
2016
Exploring gendered play: an inquiry into women's digital gaming practices
Lotte Vermeulen
Jan Van Looy
Sofie Van Bauwel
Dissertation
2016
Grounding air castles: improvement of measurement to advance the study of problematic, addiction-like behavior
Tony van Rooij
Jan Van Looy
Joël Billieux
C3
Conference
2016
No you cannot! Exploring the longitudinal relationships between parental mediation, parenting style, oppositional defiance, and parental perceptions of problematic (addictive) gaming
Tony van Rooij
Stijn Van Petegem
Jan Van Looy
C1
Conference
2016
Perceived intra-frame dynamic range in cinema environments
Tine Vyvey
Elena Patricia Nunez Castellar
Dirk Maes
Bruno Vandevelde
Jan Van Looy
C1
Conference
2016
Playing under threat: examining stereotype threat in female game players
Lotte Vermeulen
Elena Patricia Nunez Castellar
Dirk Janssen
Licia Calvi
Jan Van Looy
A1
Journal Article
in
COMPUTERS IN HUMAN BEHAVIOR
2016
The perceived intra-frame dynamic range in a cinema environment
Dirk Maes
Bruno Vandevelde
Goran Stojmenovik
Tine Vyvey
Jan Van Looy
C1
Conference
2016
Validating the Digital Games Motivation Scale for comparative research between countries and sexes
Frederik De Grove
Johannes Breuer
Vivian Chen
Rabindra Ratan
Thorsten Quandt
Jan Van Looy
C1
Conference
2016
‘I am not a gamer’ : an empirical study on women as self-identified digital gamers
Lotte Vermeulen
Jan Van Looy
Sofie Van Bauwel
C1
Conference
2016
“I play so I am?” A gender study into stereotype perception and genre choice of digital game players
Lotte Vermeulen
Jan Van Looy
A1
Journal Article
in
JOURNAL OF BROADCASTING & ELECTRONIC MEDIA
2016
2015
Best practices for interdisciplinary research supporting the development of digital games for personal empowerment and social inclusion
Jan Van Looy
Lizzy Bleumers
Ilse Mariën
James Stewart
Dana Schurmans
Anissa All
C3
Conference
2015
City Jam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
Jan Van Looy
Imran Beg
Anissa All
Dirk Verhoeven
Winok Oplinus
Bookchapter
in
Jaarboek Verkeersveiligheid 2015
2015
CityJam wil jongeren al gamend op weg zetten naar een verkeersveilige houding
Jan Van Looy
Imran Beg
Anissa All
Dirk Verhoeven
Winok Oplinus
C1
Conference
2015
Cognitive abilities, digital games and arithmetic performance enhancement: a study comparing the effects of a math game and paper exercises
Elena Patricia Nunez Castellar
Anissa All
Lieven De Marez
Jan Van Looy
A1
Journal Article
in
COMPUTERS & EDUCATION
2015
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression
Malte Elson
Jan Van Looy
Johannes Breuer
Julia Kneer
Thorsten Quandt
A2
Journal Article
in
PSYCHOLOGY OF POPULAR MEDIA CULTURE
2015
Digital games research: a survey study on an emerging field and its prevalent debates
Thorsten Quandt
Jan Van Looy
Malte Elson
James Ivory
Frans Mäyrä
Mia Consalvo
A1
Journal Article
in
JOURNAL OF COMMUNICATION
2015
How to be a gamer! Exploring personal and social indicators of gamer identity
Frederik De Grove
Cédric Courtois
Jan Van Looy
A1
Journal Article
in
JOURNAL OF COMPUTER-MEDIATED COMMUNICATION
2015
Online games characters, avatars, and identity
Jan Van Looy
Bookchapter
in
The international encyclopedia of digital communication and society
2015
Pre-test session impact on the effectiveness assessment of a fire safety game
Anissa All
Barbara Plovie
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conference
2015
Towards a conceptual framework for assessing the effectiveness of digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Journal Article
in
COMPUTERS & EDUCATION
2015
Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay
Anissa All
Elena Patricia Nunez Castellar
Dries Meesschaert
Jan Van Looy
C1
Conference
2015
Young people at play: behaviors, motives and social structure
Frederik De Grove
Jan Van Looy
A1
Journal Article
in
COMPUTERS IN HUMAN BEHAVIOR
2015
2014
'I play so I am?': a gender study into stereotype perception and genre choice of digital game players
Lotte Vermeulen
Jan Van Looy
C1
Conference
2014
(Multiplayer) gaming around the globe? A comparison of gamer surveys in Four Countries
Thorsten Quandt
Vivian Chen
Frans Mäyrä
Jan Van Looy
Bookchapter
in
Multi-player : the social aspects of digital gaming gaming
2014
Challenging the other: exploring the role of opponent gender in digital game competition for female players
Lotte Vermeulen
Elena Patricia Nunez Castellar
Jan Van Looy
A1
Journal Article
in
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
2014
Defining best practices for assessing the effectiveness of digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
C1
Conference
2014
Defining effectiveness of digital game-based learning: a socio-cognitive approach
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conference
2014
Evaluation of the game development process of a location-based mobile game
Imran Beg
Jan Van Looy
Anissa All
P1
Conference
2014
Happy together? A gender-comparative study into social practices in digital games
Lotte Vermeulen
Jan Van Looy
Bookchapter
in
Multiplayer : the social aspects of digital gaming
2014
Improving arithmetic skills through gameplay: assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes
Elena Patricia Nunez Castellar
Jan Van Looy
Arnaud Szmalec
Lieven De Marez
A1
Journal Article
in
INFORMATION SCIENCES
2014
In pursuit of play: toward a social cognitive understanding of determinants of digital play
Frederik De Grove
Veroline Cauberghe
Jan Van Looy
A1
Journal Article
in
COMMUNICATION THEORY
2014
Interactivity
Peter Mechant
Jan Van Looy
Bookchapter
in
The Johns Hopkins guide to digital media
2014
Me, us and them: evaluation of cooperation and competition in a location-based serious game design
Imran Beg
Jan Van Looy
C1
Conference
2014
Measuring effectiveness in digital game-based learning: a methodological review
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A2
Journal Article
in
INTERNATIONAL JOURNAL OF SERIOUS GAMES
2014
Parents and their child, a co-op game or not: outcomes of (in)appropriate parental mediation
Evelien de Ferrerre
Stijn Van Petegem
Jan Van Looy
C1
Conference
2014
Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft
Jan Van Looy
Cédric Courtois
Melanie De Vocht
Bookchapter
in
Multi-player : the social aspects of digital gaming gaming
2014
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video
Jan Decock
Jan Van Looy
Philippe Bekaert
Lizzy Bleumers
A2
Journal Article
in
AI & SOCIETY
2014
Visual quality assessment of H.264/AVC compressed laparoscopic video
Asli Kumcu
Klaas Bombeke
Heng Chen
Ljubomir Jovanov
Ljiljana Platisa
Hiep Luong
Jan Van Looy
Yves Van Nieuwenhove
Peter Schelkens
Wilfried Philips
P1
Conference
2014
Walkthrough
Frederik De Grove
Jan Van Looy
Bookchapter
in
The John Hopkins guide to digital media
2014
Youth, friendship, play: a communication-scientific inquiry into the game-related practices of young people
Frederik De Grove
Jan Van Looy
Dissertation
2014
2013
A systematic literature review of methodology used to measure effectiveness in digital game-based learning
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
P1
Conference
2013
Acceptance of game-based learning by secondary school teachers
Jeroen Bourgonjon
Frederik De Grove
Cindy De Smet
Jan Van Looy
Ronald Soetaert
Martin Valcke
A1
Journal Article
in
COMPUTERS & EDUCATION
2013
An evaluation of the added value of co-design in the development of an educational game for road safety
Anissa All
Elena Patricia Nunez Castellar
Jan Van Looy
A2
Journal Article
in
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
2013
Avatar identification in serious games : the role of avatar identification in the learning experience of a serious game
Kimmo Oksanen
Jan Van Looy
Frederik De Grove
C3
Conference
2013
Best practices for deploying digital games for personal empowerment and social inclusion
Lizzy Bleumers
Ilse Mariën
Jan Van Looy
James Stewart
Dana Schurmans
Anissa All
P1
Conference
2013
Challenging the other : females' motivations for digital game competition and opponent type
Lotte Vermeulen
Elena Patricia Nunez Castellar
Jan Van Looy
C3
Conference
2013
Development and validation of a social cognitive motivation scale for playing digital games
Frederik De Grove
Jan Van Looy
Veroline Cauberghe
C3
Conference
2013
Disciplinary identity of game scholars: an outline
Frans Mäyrä
Jan Van Looy
Thorsten Quandt
C1
Conference
2013
Effect of video latency on performance and subjective experience in laparoscopic surgery
Asli Kumcu
Shirley Elprama
Lotte Vermeulen
Pieter Duysburgh
Ljiljana Platisa
Yves Van Nieuwenhove
Nele Van De Winkel
An Jacobs
Jan Van Looy
Wilfried Philips
C3
Conference
2013
Identifying barriers in telesurgery by studying current team practices in robot-assisted surgery
Shirley Elprama
Katarina Kilpi
Pieter Duysburgh
An Jacobs
Lotte Vermeulen
Jan Van Looy
P1
Conference
2013
Improving arithmetic skills through an educational game
Elena Patricia Nunez Castellar
Jan Van Looy
Arnaud Szmalec
Lieven De Marez
C1
Conference
2013
Learning math as you play: comparing arithmetic performance enhancement induced by game play and paper exercises
Elena Patricia Nunez Castellar
Anissa All
Jan Van Looy
P1
Conference
2013
Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German
Frederik De Grove
Jan Van Looy
Peter Mechant
A2
Journal Article
in
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
2013
Leaving the third dimension: no measurable evidence for cognitive aftereffects of stereoscopic 3D movies
Klaas Bombeke
Jan Van Looy
Arnaud Szmalec
Wouter Duyck
A1
Journal Article
in
JOURNAL OF THE SOCIETY FOR INFORMATION DISPLAY
2013
Mapping the field of digital games research : results of a large international survey
Jan Van Looy
Thorsten Quandt
Malte Elson
James Ivory
Frans Mäyrä
Mia Consalvo
C3
Conference
2013
Tapping into the field of foreign language learning games
Frederik De Grove
Peter Mechant
Jan Van Looy
Frederik Cornillie
A2
Journal Article
in
INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY
2013
The development of a free stereopsis test for active shutter displays
Klaas Bombeke
Jan Van Looy
P1
Conference
2013
2012
'I dare ya!': an empirical study into digital game competition and gameplay across gender
Lotte Vermeulen
Elena Patricia Nunez Castellar
Jan Van Looy
C3
Conference
2012
Co-designing interactive content: developing a traffic safety game concept for adolescents
Anissa All
Jan Van Looy
Elena Patricia Nunez Castellar
P1
Conference
2012
Comparing apples and oranges? A study into the effects of confounding factors in experimental research on digital games and aggression
Malte Elson
Johannes Breuer
Jan Van Looy
Julia Kneer
C1
Conference
2012
Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
Frederik De Grove
Jeroen Bourgonjon
Jan Van Looy
A1
Journal Article
in
COMPUTERS IN HUMAN BEHAVIOR
2012
Envisioning the other: a grounded exploration of social roles in digital game play
Frederik De Grove
Lotte Vermeulen
Jan Van Looy
C3
Conference
2012
In the mind's eyes: no evidence for an effect of stereoscopic 3D on user experience of digital games
Malte Elson
Jan Van Looy
Lotte Vermeulen
Frederik Van den Bosch
C1
Conference
2012
Leaving the third dimension: cognitive aftereffects of stereoscopic 3D movies
Klaas Bombeke
Arnaud Szmalec
Jan Van Looy
Wouter Duyck
Malte Elson
C3
Conference
2012
Modding: Ein Labor im Labor für experimentelle Forschung zu digitalen Spielen
Malte Elson
Johannes Breuer
Jan Van Looy
C3
Conference
2012
Player identification in online games: validation of a scale for measuring identification in MMOGs
Jan Van Looy
Cédric Courtois
Melanie De Vocht
Lieven De Marez
A1
Journal Article
in
MEDIA PSYCHOLOGY
2012
Playing in school or at home? An exploration of the effects of context on educational game experience
Frederik De Grove
Jan Van Looy
Joyce Neys
Jeroen Jansz
A2
Journal Article
in
ELECTRONIC JOURNAL OF E-LEARNING
2012
Poverty is not a game: behavioral changes and long term effects after playing PING
Joyce Neys
Jan Van Looy
Frederik De Grove
Jeroen Jansz
C1
Conference
2012
Poverty is not a game: behavioral changes and long term effects after playing PING
Joyce Neys
Jan Van Looy
Frederik De Grove
Jeroen Jansz
C1
Conference
2012
State of play of digital games for empowerment and inclusion: a review of the literature and empirical cases
Bleumers Lizzy
Anissa All
Mariën Ilse
Schurmans Dana
Jan Van Looy
Jacobs An
Willaert Koen
Frederik De Grove
Report
2012
2011
Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study
Frederik De Grove
Jan Van Looy
Peter Mechant
P1
Conference
2011
Computerspellen in het onderwijs
Frederik De Grove
Jan Van Looy
Report
2011
Doing it themselves! A mixed-method study into the motivations of players to 'create' in the context of gaming
Frederik Van den Bosch
wannes Ribbens
Jan Van Looy
C1
Conference
2011
Evaluating the potential of game-based language learning: an experimental study into the playing and learning experiences of adult foreign language learners
Frederik De Grove
Jan Van Looy
Peter Mechant
C3
Conference
2011
Forbidden or promising fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers
Jan Decock
Jan Van Looy
C1
Conference
2011
Girls will be girls : a study into differences in game design preferences across gender and player types
Lotte Vermeulen
Jan Van Looy
Cédric Courtois
Frederik De Grove
C1
Conference
2011
How social are they? A gender-comparative study into social practices in digital games
Lotte Vermeulen
Jan Van Looy
C1
Conference
2011
International gaming: comparative survey research on digital gaming
Ruth Festl
Thorsten Quandt
Michael Scharkow
Vivian Chen
Raine Koskimaa
Frans Mäyrä
Jaakko Suominen
Jan Van Looy
C3
Conference
2011
Playing at school, learning at home? Exploring the effects of social context on educational game experience
Frederik De Grove
Jan Van Looy
C3
Conference
2011
Playing in school or at home? An exploration of the effects of context on educational game experience
Frederik De Grove
Jan Van Looy
Joyce Neys
Jeroen Jansz
P1
Conference
2011
Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft
Cédric Courtois
Jan Van Looy
Melanie De Vocht
Lieven De Marez
C1
Conference
2011
Sociaal contact in een MMORPG: een exploratief onderzoek naar de motivaties voor het spelen van World of Warcraft vanuit de Uses & Gratifications benadering
Melanie De Vocht
Jan Van Looy
Cédric Courtois
Lieven De Marez
A1
Journal Article
in
TIJDSCHRIFT VOOR COMMUNICATIEWETENSCHAP
2011
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omni-directional video
Jan Decock
Jan Van Looy
Lizzy Bleumers
Philippe Bekaert
C1
Conference
2011
Why girls play digital games: an empirical study into the relations between gender, motivations and genre
Jan Van Looy
Cédric Courtois
Lotte Vermeulen
C3
Conference
2011
You are what you play?: a quantitative study into game design preferences across gender and their interaction with gaming habits
Lotte Vermeulen
Jan Van Looy
Frederik De Grove
Cédric Courtois
C1
Conference
2011
2010
'/Y WoW': een exploratief onderzoek naar de motivaties voor het spelen van MMORPG's bij 1691 World of Warcraft spelers
Melanie De Vocht
Jan Van Looy
Cédric Courtois
Lieven De Marez
C1
Conference
2010
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game
Frederik De Grove
Jan Van Looy
Cédric Courtois
Lieven De Marez
C1
Conference
2010
Freewheelers, solo- en social competers: een driewegsclassificatie van heavy gamers op basis van een vijfdimensionele gameflow-schaal
Jan Van Looy
Dimitri Schuurman
Katrien De Moor
Lieven De Marez
Cédric Courtois
C1
Conference
2010
Games en Japanse populaire cultuur
Jan Van Looy
C3
Conference
2010
Iedereen gamet? Een eerste grootschalig onderzoek naar de groeiende groep casual gamers in Vlaanderen
Dimitri Schuurman
Katrien De Moor
Jan Van Looy
Melanie De Vocht
C1
Conference
2010
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs
Jan Van Looy
Cédric Courtois
Melanie De Vocht
C1
Conference
2010
Playing a Self: an Exploration into the Effect of Avatar Identification on Gamer Ratings of Self, Ideal Self and Avatar Personality in MMORPGs
Jan Van Looy
Cédric Courtois
Melanie De Vocht
C3
Conference
2010
Playing in and with a foreign language : an expert survey on the potential of Serious Games for foreign language learning
Peter Mechant
Jan Van Looy
Frederik De Grove
P1
Conference
2010
Poverty Is Not a Game (PING): Demonstration of a Serious Game about the Experience of Being Poor
Jan Van Looy
Wim Wouters
Frederik De Grove
C1
Conference
2010
Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion
Jan Van Looy
Frederik De Grove
Wim Wouters
C3
Conference
2010
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context
Frederik De Grove
Jan Van Looy
Cédric Courtois
Bookchapter
in
Playability and Player Experience
2010
Uncharted Waters? Exploring Experts’ Opinions on the Opportunities and Limitations of Serious Games for Foreign Language Learning.
Frederik De Grove
Peter Mechant
Jan Van Looy
C1
Conference
2010
Understanding computer game culture : the cultural shaping of a new medium
Jan Van Looy
Book
2010
Why Girls Play Video Games: a Gender-Comparative Study into the Motivations for and Attitudes towards Playing Video Games
Jan Van Looy
Cédric Courtois
Lotte Vermeulen
C3
Conference
2010
2009
Dé gamer bestaat niet: een typering van vier gamersegmenten op basis van hun motivatie om te gamen
Dimitri Schuurman
Katrien De Moor
Lieven De Marez
Jan Van Looy
C1
Conference
2009
Gamegenres en gamermotivaties: putting two and two together (and making five?)
Jan Van Looy
Dimitri Schuurman
Katrien De Moor
Lieven De Marez
C1
Conference
2009
Games and self-imagining, a comparative media perspective
Jan Van Looy
A2
Journal Article
in
ELUDAMOS
2009
Informatieve website over gaming
Jan Van Looy
Melanie De Vocht
Other
2009
Interactivity and Signification in Head over Heels
Jan Van Looy
Bookchapter
in
Perceiving Play: the Art and Study of Computer Games
2009
To play or not to play? Een eerste grootschalig onderzoek naar de gamer in Vlaanderen
Dimitri Schuurman
Katrien De Moor
Lieven De Marez
Jan Van Looy
C1
Conference
2009
2008
De computergamesector in Vlaanderen: van klein broertje tot volwassen entertainmentindustrie
Jan Van Looy
A4
Journal Article
in
TECHNOLOGY UPGRADE
2008
Dungeons, Dragons & Numerals: Jan Van Looy’s riposte to Erik Mona
Jan Van Looy
A2
Journal Article
in
Electronic Book Review
2008
E-Poetry between image and performance: a cultural analysis
Jan Baetens
Jan Van Looy
A2
Journal Article
in
JOURNAL OF E-MEDIA STUDIES
2008
Game on! We krijgen er niet genoeg van
Benedict Wydooghe
Evelien De Pauw
Stefaan Pleysier
Jan Van Looy
Jeroen Bourgonjon
Kris Rutten
Steven Vanhooven
Ronald Soetaert
Report
2008
Games als & in educatie.
Jeroen Bourgonjon
Kris Rutten
Steven Vanhooren
Ronald Soetaert
Bookchapter
in
Jongeren & Gaming. Over de effecten van games, nieuwe sociale netwerken en educatieve kansen
2008
Jongeren en gaming: over de effecten van games, nieuwe sociale netwerken en educatieve kansen
Evelien De Pauw
Stefaan Pleysier
Jan Van Looy
Ronald Soetaert
Book
2008
Opinie: Hoogste tijd voor games van bij ons
Jan Van Looy
Other
2008
Player identification in American McGee’s Alice : a comparative perspective
Jan Van Looy
C1
Conference
2008
Ze krijgen er niet genoeg van! Jongeren en gaming, een overzichtsstudie
Evelien De Pauw
Stefaan Pleysier
Jan Van Looy
Jeroen Bourgonjon
Kris Rutten
Steven Vanhooven
Ronald Soetaert
Report
2008
2007
Computergames: een cultuurvorm voor de eenentwintigste eeuw?
Jan Van Looy
Bookchapter
in
Game over: over game-en filmgeweld, over angst en onzekerheid
2007
Digitising cultural heritage: the role of interpretation in cultural preservation
Jan Baetens
Jan Van Looy
A2
Journal Article
in
IMAGE & NARRATIVE
2007
Welk verhaal? Het verhaal van en in computergames
Jan Van Looy
A4
Journal Article
in
LEESGOED (DEN HAAG)
2007
2006
Opinie: Waarom Sinterklaas dit jaar minder computergames brengt
Jan Van Looy
Other
2006
The promise of perfection: a cultural perspective on the shaping of computer simulation and games
Jan Van Looy
Jan Baetens
Frederik Truyen
Dissertation
2006
2005
Virtual recentering: computer games and possible worlds theory
Jan Van Looy
A2
Journal Article
in
IMAGE & NARRATIVE
2005
2004
Authoring on top of a Learning Object Repository: the Galatea-Ariadne case
Michael Meire
Erik Duval
Joris Klerkx
Stefaan Ternier
Jan Van Looy
C1
Conference
2004
Jan Van Looy Responds to Simon Penny
Jan Van Looy
A2
Journal Article
in
Electronic Book Review
2004
2003
Close Reading Electronic Literature
Jan Van Looy
Jan Baetens
Bookchapter
in
Close Reading New Media: Analyzing Electronic Literature
2003
Close Reading New Media: Analyzing Electronic Literature
Jan Van Looy
Jan Baetens
Book
2003
Digital Marx: Manovich's new language of media
Jan Van Looy
A2
Journal Article
in
IMAGE & NARRATIVE
2003
Frontiers of the boundless: a reconnaissance of hypertext structures in electronic literature
Jan Van Looy
A1
Journal Article
in
SPIEGEL DER LETTEREN
2003
Literatuur en nieuwe media
Jan Van Looy
Editorial material
2003
One Must Be Calm and Laugh: Geoff Ryman’s Web Novel 253 as a Hypertextual Contemplation on Modernity
Jan Van Looy
Bookchapter
in
Close Reading New Media: Analyzing Electronic Literature
2003
Orientation: a look at the academic literature on new media and and electronic literature
Jan Van Looy
A1
Journal Article
in
SPIEGEL DER LETTEREN
2003
Uneasy lies the head that wears a crown: interactivity and signification in head over heels
Jan Van Looy
A2
Journal Article
in
GAMES STUDIES (COPENHAGEN. ONLINE)
2003
2002
23 reasons not to read We Descend by Bill Bly
Jan Van Looy
Bookreview
2002
Nicolaes Cleynaerts (1493-1542): de merkwaardige reisavonturen van een 16de eeuwse humanist, arabist en islamkundige
Raphael De Keyser
Joris Tulkens
Björn Callewaert
Mariet Vriens
Sara Roegiers
Frederik Truyen
Jan Van Looy
Book
2002
2001
Cybertext on the web: hypertext vs. database
Jan Van Looy
C1
Conference
2001
Gedeeld verleden
Raphael De Keyser
Frederik Truyen
Ronnie Kaper
Cees Witteveen
Jan Van Looy
Book
2001
Mercator
Raphael De Keyser
Geert Van Paemel
Mariet Vriens
Sara Roegiers
Frederik Truyen
Jan Van Looy
Book
2001
2000
Antwerp: from economic capital of the Netherlands to world famous art centre. The legacy of Nikolaas Rockox.
Raphael De Keyser
Frederik Truyen
Jan Van Looy
Kathleen Rogiers
Annelies Cousserier
Inès Honoré
Book
2000
Galatea: Building Visual and Interactive Course Material Online
Jan Van Looy
C3
Conference
2000
1999
Hope for Empowerment, Fear of Control
Jan Van Looy
A2
Journal Article
in
Electronic Book Review
1999
1998
Shakespeares Globe: patrimonium of pandemonium
Gunther Samson
Jan Van Looy
A4
Journal Article
in
ETCETERA (WOMMELGEM)
1998